

As well as this, the story has many interesting twists and turns, and perhaps one of the most heartbreaking missions in a game to date. The story, in general, is dark and highlights some of the major issues seen in modern conflicts today. Eventually, a second map is unlocked, Africa, which is almost as feature packed at Afghanistan. I won’t go any further in terms of spoilers. You then meet Ocelot, who takes you to a ship, gives you a prosthetic arm, sails you to Afghanistan and tasks you with freeing your old pal Miller from Peace Walker. Unfortunately, things get a whole lot worse when, while in the middle of recouping, the hospital is attacked by an elusive task force known as XOF, who start killing innocent patients and staff in an effort to find you.Īfter a hairy situation with a female soldier, who gets launched out a window by your mysterious saviour Ishmael, you manage to escape the hospital. You find out you have been in a coma for 9 years, and that you are missing an arm, and that you have a large piece of shrapnel lodged into your head that will certainly kill you if you try to remove it, so it is fair to say things are not going well. You start the game in the hospital Ground Zeroes left you at. Right from the beginning, you are given a sense of the mood that the story will hold consistently right to the end of the campaign. Now let’s get into the nitty-gritty and figure out what Kojima and his team did to make this game an instant classic. I was able to achieve an S rank, not by shimmying along the ground and using a dinky tranq pistol, but by trying to complete the mission as fast as possible, doing whatever it took to speed the process up.
